Sorry for the quality, i am in a crappy laptop with no mouse and i only have MS paint. From a technical point, you have many errors in the way you build your model. 1) your main part is only 1 piece, so when you want to bevel edges, the edge loop goes ALL AROUND the model = extra geometry.All the green lines i made, show…
I think you may be getting confused. 0-1 uv space means the square/tile in the centre of the uv editor. U being horizontal (0) V being vertical (1) so 1-0 is the next uv tile to the right, 2-0 the next, and so on. So the tile directly above 0-1 would be 0-1, 1-1, etc.
Hi, I don't know if the title makes sense, but this is what i'm trying to do: I want to have two diffuse textures. Diffuse 1 and diffuse 2. I want diffuse 2 to be on top of diffuse 1 and i want to be able to adjust the opacity of diffuse 2 so that if it is 100% transparent all you see is diffuse 1 and if it is 0%…
2 Hour Sketch 1 Hour Wrinkle Study 2 Hour Troll Head with Wrinkle sketch 1 hour Female Torso 1 Hour Male Torso I will be trying to post daily 1 hour sketches starting today - anatomy is always best when you do it every day :)
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
Back again, after more testing. Still havent been able to get rid of the seam that is visible on the top of the cog. Did 3 more tests, and I still feel at a loss with regards to understanding how UV's seams, normals and "to cage or not to cage" fit together... Test 1: Done in substance painter, with a low poly cube that…
If not enuff memory and If deleting all history anyway... How about transfering the pnt animation to a duplicate? if yes save following code as cly_bakeVtxDuplicateTransfer.mel select poly object and execute like: cly_bakeVtxDuplicateTransfer 1 substituting 1 for the desired step increment for keys ( integer fer now ) //…
ahh I decided to make a really simple one that just snaps to the position and rotation of the last selected object you can set it up to a hotkey or something until MoP+Rob finish a more fleshed out one [edit: alright I'll just post the code with wonky formatting. It's pretty simple anyway] { //snaps to last selected object…
Hello all, I decided to start working on a Rocks pack for the asset store my goal for now : * 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small) * 2 tileables texture * 5 cliff models (using the tileable texture) * and a scene for presentation What's done :* 2 big rock + 1 small And i'll maybe include the…
I found this while looking for something else, while you might have solved this already I'd like to contribute: If you're channel packing your normal map, make sure that texture is stored as linear and that after sampling and before deriving the Blue channel, bring that from 0 to 1 range to -1 to 1. That means, append…