I have to ask about tent, it's look so amazing! It is created from unique textures, tileables or mix of both. Like unique normal map, but tiling diffuse/details ? If there is unique texture, what was the resolution of it ?
thank you for your feedback! And i agree, it is blobby. But when i hit 9.5k tris on the scene, i felt like it was enough. And there are of course no normal maps, cavity maps, or anything like that. Just the diffuse.
n88tr, i took a couple of minutes and made a compilation with some variations of diffuse, AO and normal maps. I hope it helps you to see and understand the difference of the map itself and the see those maps in combination.
Yep, if you take a look at the videos, under Sclera, you should see the part which I'm talking about the SS solutions I used, and how it's tied to your Half-Lambert of the diffuse. Cheers!
Looking forward to it matey. If you're just looking to do a diffuse only model then I would go with 3DC. If you wanna PBR it and make it look nice and lit, then better to go Substance, imo. Enjoy
This is a really cool idea. I would go a lot more extreme on the skin folds, as the fine detail you have now will just get lost in the final bake, and especially after the diffuse texture is added.
hey Criminal Im glad you posted here , also If you've got doom3 or quake 4 open up some of the textures and see how they combine the diffuse specular and the normalmaps to create the effect of metal.
I'd pump up the specularity and maybe the lighten the diffuse on the barrel where the shell ejector slot is. Just seems a little dull compared to the other metal when it should be the most metal of all since it's not painted.
Lights and pose for my portfolio with some minor diffuse/spec changes. It's still wip, before I start sending my portfolio out I'm going to do a final pass on the textures and call it done then.
I think you are making the exact same mistake I was making with the texture :) Putting way to much info into the diffuse, that should really go in the specular. other than that, the model looks great, really like it :)