@Pior : Good tip, thank you. Having tried it though, the 3 hotkey combo is easier for me :smile: @Wazou: Sure, there's always going to be differences between tools. I'm just trying to make sure I'm not doing things "the hard way". On another note, your tools look great. Speedflow looks like a certain purchase for me once…
Happy to see that they are planning to implement mitering, one of the things I liked when working with C4D. The "harden normals" feature is awesome too. Reminded me of something I wanted to share, probably most of you know already anyway. When working with subd I usually use a bevel modifier with 2 segments and profile…
The development fund goals have been posted: https://code.blender.org/2018/12/blender-development-fund-projects-for-first-half-2019/ For Q1 2019 (April) it is Blender 2.8 stable (remember that Blender will drop FBX's supports for glTF, I don't know if they will do that at the stable release) The projects started for Q2: *…
Repeat isn't quite the same thing, as it takes your previous action and tries to duplicate it as opposed to re-enabling the tool itself. So say I wanted to use the 'Loop Cut and Slide' multiple times in a row; If I use shift+R or F3 it just takes the new loop and slides it based on the previous slide amount. Or if I wanted…
That's not what I'm saying, I never thought it'd be better than ZBrush, since ZBrush has been around for well over a decade and is devoted to sculpting exclusively. I'm just wondering in what specific ways it's worse than ZBrush. I think it might have potential in the future. I know it is better in a couple areas though.…
I mean it's not like I hate it, but it feels so weird coming from Max having to desync the viewport and UV Editor to move individual vertices, not having a visual guide of where the border of every shell is to help identify overlapping, having to configure every shortcut avoiding conflits and finding your tools. I've made…
Here's Jed's Ultimate Guide to Smoothing a Mesh in Six Easy Steps in Blender 2.73 for Xnormal. Not for anyone in particular, just for posterity really. Step 1: Make your model and layout the UVs. This is the hard part. Here I've just got an ico sphere. Step 2: Select the model in object mode, or go into edit mode and…
@pior When I said I was confused I wasn't being sarcastic or anything—I am genuinely confused whether the performance I showed was what he considered unacceptable. That's why went ahead and I recorded it. Because if it's not then there's something else contributing to the performance issues he described, making it solvable…
Hey guys, I've come across a strange problem. I've joined half of a UV sphere (using ctrl + J) to my mesh and after merging the verts these weird puckering points and lines show up between the boarders of the two meshes. I've merged them completely, checked for duplicate verts or extra faces and found nothing and deleted…
2.64 is out. Get it here: http://www.blender.org/download/get-blender/ Release notes: http://www.blender.org/development/release-logs/blender-264/ Mainly a VFX release. Some new features: Biggest thing for game dev is probably the skin modifier which can create super-fast base meshes. Sorta like ZSpheres but with automatic…