Solid work everyone. @ RogerP : haha I dig it. I can never find you thread though. Either way he looks ace. @ Optinium : WOW he looks ACE! @ SaboR1996 : hahah thanks :D here is where he is at the moment. @ fusedgore : hehe spooky. he looks great. @ xvampire : looking good. finally added some hair..... probably not final…
Well, you guys are ridiculously amazing. But I got to start posting my stuff or I'll never get used to it... Here is my current project, based on the Last of Us DLC carousel concept! (Such good timing... I didn't plan it). Screenshot from UDK engine, Abandoned Carousel: Hope you like it! Here's a video I just put together:…
Okay finished polypainting last night. Now starting to retopo. From now on I'll reduce the speed on start working on my RTS project I always wanted to do. I don't want to haste the rendering process of in game engine since PBR has come new to CryEngine. Need to slowly figure it out. As my policy I stay away from pre-render…
Awesome work, as always. Custom concept Im working on turning into a game resource. Nothing fancy, but though it would make a good practice piece. Second ever mesh, first time meddling with Sub-D so there's a few issues that I do know about, mostly tight edges and a few folding problems. C&C welcome! Also, I know the…
You guys are killing it with some kick-ass art ! :D Here is my little contribution : I just started making something other then Hard-Surface to try out Zbrush,and my first batch of work will be focusing on Rocks,tilleable concrete floors and so on. Modeling and Retopo was done in Zbrush,Unwrapping in Maya and texturing…
Crylar: That's really nice colour work! Doodling this away. Grabbed an hour between workouts to get this done. Turbosmooth is off atm, sitting at 1.4 mil polys, 10/11 mil with it on. Really don't want to overdo the legs since there is so much noise already. Going to do one last pass to fix any mesh errors, clean up a few…
Dat Terrain! Sweet environment man :D Think that the cows could be simpler more geometrical, and the ship might need some a more clear design (maybe a few more polys if it should be round) - and maybe a less saturated color on it to go with the rest. + maybe some red lights instead of green to work with the red "beam"…
a bit shameless cross thread posting ( original thread : http://www.polycount.com/forum/showthread.php?t=138860 ) :D this is my first public game art tutorial its about creating tiling cliff/rock using zbrush, xnormal, and photoshop you can click on the link below…
Wah Swizzle that is sooo cute! =D And to the rest of you I salute you all for your awesome stuff that keeps filling my inspirational folder! As for me I have been working on a horse(that sadly does not get the attention it deserves). And I am now done with my Highpoly. I am now working on my lowpoly and mahbakes, but its…
Hi guys, hope everyone is doing great! I have been working on Fanart of Galahad from "The Order 1886" from some time. The progress is very slow, because i am not getting much of free time to work on this dude.:D But somehow here are some progress... I think i will done with hipoly of this within next few week.... right now…