Very clever shader, especially that trick with inverted normals/AO! I'm not good at writing shaders, but I wonder how much of this is possible into Unity3D...
Working on some face tracking and Candide3 model parsing in unity3D I am trying to use the new Kinect SDK from Microsoft with the Windows Kinect device (got one at work) to track faces inside unity3D. Candide is a standard for tracking complex face properties without transferring or computing to many complex values. So you…
I think there are some updates for UE4 compatibility. The "Save smoothing groups" option in the FBX options should work for UE4 now, but it screws up vertex normals for Unity3D (because Unity's FBX import loads in the vertex normals from the wrong layer). You'll have to toggle it depending on the engine you're using. So…
Hi Thomas, Amplify Texture (1&2) although currently only available for Unity, it's not tied to the engine itself and is in fact very portable. We found that Unity3d was the best choice to get our product out there and we are very happy with the result and Unity community. The lowest version capable of running Amplify…
Spent my lunch break working up a translucent shader based on DICE's presentation. Might be useful to some :) Code's here; http://www.farfarer.com/blog/2012/09/11/translucent-shader-unity3d/
Video Preview http://v.youku.com/v_show/id_XMjcwMzE1MjEy.html Demo(65.8MB): http://www.deviantart.com/download/210366403/tunnel_demo_download_unity3d_by_rtshaders-d3h8vr7.zip Tunnel Demo made by Unity3d(http://unity3d.com/). 3d Models/Textures/Animation created by Kong Foong Ching. Features: - DirectX9.0 C, Shader Model…
Thanks for the info doggett, But im using Unity3D :/ So I trying to make it into maya, with UV scroll animation and mesh transform. without vertex animation (it a bit heavy for smartphone)
Hey all, figured I'd give this a shot. Using Max '14 for the modeling, will end up plopping it into Unity3D for the final (assuming we get there). The blockout so far: Cheers.