no essay, just made it up as I went. I might be a bit picky when it comes to MMOs. I want smooth combat (if I'm running around the animation of an ability shouldn't make be stop where I am, play the anmation and then let me continue to run. excepting abilities with cast times), open worlds with lots of stuff to…
I find myself looking at objects a lot in games and getting inspiration for projects I'm working on. It's interesting to look at how other artists put things together in games and then thinking about how you would do it differently, etc. Currently, I'm google eyed in SWTOR looking at all the hard surface modeling that went…
Sorry guys. I put up the latest episode last night, then and had to run off for some SWTOR launch stuff! I was meaning to put a post up here letting people know. Thanks Ben! We really got some great information packed into this one, and Adam Saltsman is such a great ambassador for the indie scene. He was able to discuss…
The SWTOR team is looking for a Senior Environment Artist: This position will involve: * Scheduling tasks for the environment team. * Helping the art director evaluate the work of the more junior environment artists. * Work with the senior tech-artist (me) to improve the pipeline and new feature development. * Help the art…
*LATEST* (more later in thread) I've modelled this real time lightsaber based off of Obi wan's third lightsaber. I've been playing a lot of Swtor with friends and that is where the motivation came from ^^ My texturing isn't finale, i'm looking for critique and such. Also i have no idea how to handle the actual blade part.…
I'm sure some of you are sick of this topic by now so sorry for the bump, but here's a new interview that i don't think has been posted here yet, and Bruce is asked straight out about the most common doubt questions. Still no crystal clear answers but you might get something out of it.…
Hmmm. Well that was cool. Gotta say I went away disappointed with SWTOR, Zelda a bit meh, 3DS stuff and Guild Wars 2 (whaaaaat!?) -- BUT -- thought Skyrim, Rage and ICO/SotC looked amazing. The indie section seemed constantly busy, interesting and sweaty (smelly) with Blocks That Matter standing out for me. Disappointed I…
We had a similar thread at tech-artists.org: http://tech-artists.org/forum/showthread.php?t=239 To my suprise, lots of studios are hand-making them still (or outsourcing it). We don't have a solution for SWTOR yet, but we're just starting research- we're going to find a pretty automated solution (some 'archetype' character…
Hey everyone! I've been watching and commenting for some time on Polycount but never started my own sketchbook thread. I recently decided that in order for me to become a better artist and actually get a job in the industry I need to sketch and draw more. So while I sit in my half-cubicle, Ill be sketching all day and…
Hey everyone. This is the final project for the class I am auditing this semester. Taking what I have learned from the Zbrush project we just finished I am going to be making a full character from scratch based around any concept I choose. It will be difficult but also a lot of fun, and I would love it if you could give me…