Could anyone share me some great Xoliul shader settings to make your model look good? I'm working on a Christian Bale Character, all he has is a dress shirt jeans and dress shoes. Please and Thank you
Been doing lots of studying lately on making shaders and have decided to go the route of making an anime shader for Unity in the style of both 2D anime (in order to achieve a particular look) and also a shader in the style of Zelda Botw (in order to learn how to do fancy lighting stuff with ramp shaders.) Here's 2…
Are you baking averaged or non-averaged in S Painter? You should always triangulate the low poly before baking. Triangulating the high poly is unnecessary. Long, thin tris and especially multiple of these that converge at poles usually result in shading errors. I would recommend rearranging the low poly topology to get a…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
For technical problems like this you should post in Technical Talk. I'ii give it a bash though. The quad termination technique you are using around the mouth is troublesome with smooth shading. Try running a loop around the outside of the mouth and when lowering the resolution slide the vets down an edge to give as much of…
Hey guys, Decided to give this idea a go which I had been playing around with in my head for a while now. It uses a world position in your specified axis (x,y,z) and lerps between two shading solutions. Main issue now is that I have to define the specific shader features for area A and B inside the same CGFX file. Would be…
Hey I want to get the style and shading from League of Legends into Unity3D or create some shaders which create an equal look in Unity. In some posts of League of Legends characters I saw some highpoly sculpts Do they have normalmaps? or are the sculpts only for texture bake? Can anyone tell me the texturemaps they use?…
Hi guys! I am wondering if there's way to limit the area of the rim light in arnold toon shader. I tried to appoint a light source to the rim light but it doesn't seems to effect anything. I would like to get rid of the rim light in the mouth and under the nose. Is there a way I can limit the area where the Rim light can…
Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style.For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…