This was my first time bringing a sculpt into Maya as I wanted to learn Xgen, which was quite a struggle given I didn't even know how to use Maya. I could have finished this weeks ago if I just used fibermesh, I definitely don't want to do any more projects this large for awhile, staying in zbrush is so much easier/faster.…
Interesting idea for the subject. I like the shots with the background elements. I assume you sculpted the guy pretty small? I remember details being very challenging on smaller sculpts. What kind of clay are you using? It's been awhile since I did any traditional sculpture, but if you're using some kind of sculpy, you…
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death.It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
Hi there! This is my first "serious" sculpt with Zbrush. It's Ifrit from Final fantasy crisis core with some artistic changes. Don't be too bad with criticism. :p The initial idea was to make a retopo and then texturize it for game engines. But I'm done with it for a while.. The link:…
As the title says, this is my first ever full zbrush sculpt. I've used this program once or twice before this, but only to modify models from 3ds max. I had the amazing chance to use a cintiq at my school to make this.
Hello, I wanted to ask you guys what do you think about this sculpt. I'm a huge noob - I started to sculpt a few things the past few months, and while studying anatomy I thought I would give it a shot to try and sculpt a complete model. I could reaaally use some feedback, thank you!! :fearful:
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hi! First time in polycount. I'm using zbrush for sculpting, been using it for a while but this year I want to take it seriously, still I'm a beginner as you can see below. As the title says I need some help, critique, advice on what is wrong with the scultp and what do I need to improve!. Also What I focused more is in…
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
Hi guys, this is my latest ZSculpt of Spider-Man. Sculpted him, did a couple of renders of him and decided to test it out for printing. Definitely learned a lot about sculpting faster, getting the model prepared for both rendering and printing.