mentalray works fine for most baking, you can just crank up specific filters which have sharpening effects and it gives you a decent result. I think more than anything, this is a mentalray-rtt problem. I built a quick test in 1 minute and was able to get sampled results with scanline, but for my workflow I'd prefer if I…
I'm using 3ds Max 9. All I did is to set the renderer to Mentalray and chose Normalmap and AO map from a list in the render-to-texture dialog. By the way I've just seen that baking a normalmap in mentalray gives me the same odd missed rays (red spots). Does it have something to do with this:…
Nope, mentalray Maya is just shit. Maya seems to have the slowest mentalray ever. I would imagine the max implementation is better if you can get that kind of speed from a displacement map. I basically find using any form of displacement map in Maya mentalray is so slow it is unusable because of the wait time for the…
uhh if I'm understanding you correctly, he could use Mentalray's contour feature. Just go to the shading group of your shader, go down to the mentalray rollout and check on 'enable contour rendering'. adjust the edge width accordingly, then go into the render settings in the mentalray tab, go to Contours and check on…
that just hurts reading those silly quotes, I assume the average age was below what other might call mature. I think jogshy has a good point,- if you consider a rendering farm or something that requires multiple computers Linux might be still a very good option. For a technical artist python should not be the challenge,-…
as far as I know mentalRay (company in berlin germany) works internally with the metric system (like many other physic based simulations), the people behind 3dsmax are living in canada and even there metrics are default: http://en.wikipedia.org/wiki/Metrication_in_Canada if I am not mistaken some mentalRay materials…
Using the scanline renderer for ray-tracing is a very outdated, legacy approach. what version of Max are you using? If max 2017 have a look at the new ART renderer. If not, i advise MentalRay/Iray as they are both modern ray-tracing engines. MentalRay Arch&design shader has some presets built in, chrome being one if I…
problem with the latlong env maps is I am getting the following error : Warning: (Mayatomr.Custom) : C:/Program Files/Autodesk/Maya2009/mentalray/include/latlong_lens.mi: couldn't find shader libraryAPI 0.0 error 301031: call to undeclared function "latlong_lens"Warning: (Mayatomr.Scene) : output data type "rgb_fp" not…
hi there first post!, I have a few questions about presenting game res characters and tools. I have been working as a professional character artist in the film industry for about 7 years now. my main tools are mudbox / zbrush and maya. I do most of my rendering in mentalray for turntables etc. I would like to start setting…
From what I gather, your modeling is alright. What needs work is texturing, and lightning. What you should do is find a rendering software which suits your 3D program. I'm guessing you either use 3dsmax or Maya. For both of these programs you can find rendering plug-ins. For example Vray or Mentalray to name two of the…