@OP: As the clicking and other things have already been addressed: If you lay your forearm and hand relaxed on the table next to your mouse and then on the mouse, does your hand position change notably? Maybe the pain in your upper forearm means you are extending your wrist / raising your hand. How much does your…
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
Biggest flaw i see is that your normal map is too cheap for the effect you created. You have a lot of depth and cracks in your diffuse but it doesnt show in your normals at all. Its hard to get this with hand painted textured because of the lack of real geo, so what I would suggest trying to do is using something like…
There definitely is a demand for it still. Though most of the freelance work I get is sculpting though these days. I think it's good for Artists to have a mix (at least entry level). Hand painting is just like scifi art or realistic photo-based art. In that it's not every Artists' thing. For someone focusing on being a…
zomg paintover! people have mostly said what needs to be said, but i thought a quick example might help. basically, it doesn't look like you're hand painting your hand painting. your lines are far too straight and look computer-assisted. don't be afraid to just drag your brush across the screen. it's all the imperfections…
Hi everyone! Thanks for all the feedback, I really do appreciate it! @pixelb - I'm a bit confused? You said "That's not a concept, though, it's a render of the actual model from the game-" Are you under the impression that UDK render shown is my reference? I must clarify: The first image shown is MY axe, that I modeled,…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
Low Poly Head and Hands only. No body. Head Model: The head should have a rigged mouth with a bone that opens and closed the mouth. No other rigging is needed so please only rig the mouth. The head needs 5 blend shapes for the eyes. 1. Look Left 2. Look Right 3. Look Up 4. Look Down 5. Blink The head should use it's own…
What do you guys use when rigging/animating first-person hands and arms in Blender? A custom rig or Rigify? I've tried using Rigify, but it seems to be so focused on full-body animation that it is very hard to place the fingers were i want them and position guns on the hands. Unfortunately, i don't know how i could do…