I'm an environment artist who knows enough rudimentary animation skills to get by and I've got something that is going to be tedious unless there's a faster solution: I need to animate a bunch of fish just sort of bobbing up and down in the water. What's a fast way to do it that doesn't involve me manually keying each fish…
As in brush strokes. This probably won't interest many. But I will be posting my fast and dirty sculptris models where I will simply just use my brush without reference and without thinking. I may continue on with some of the meshes in private but here I wanted to put some sculpting without having anything in mind. In two…
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
This tutorial introduce a different technique to model soccerballs. Can be also good for normalmapping an ingame model. You can find it here how to model soccerballs the fast way. Socialbookmark it if you like. Download here the classic soccerball model .max 9 It can be followed with any max but better if you have…
Hello, This is a stylised re-creation of the car chase from The Fast & The Furious. Animated in maya, with some post-processing in Aftereffects, I've created a deliberately low-poly look to give that feel of videogame cutscenes in the early 90s - Think Amiga 500 or early polygon based racers! This is my second 16bit style…
This is probably a terrible question, but i've googled it a dozen times and can't get my question answered. I'm working on using the Maya fast skin shader, but what i'm after are definitions/examples of each of the individual maps that go into it, what they do, what they should look like ect ect. Diffuse Overall epidermal…
Making of The Last of Us. 1 hr 24 minutes long. Be fast because they're being taken down! [ame=" https://www.youtube.com/watch?v=es1FbqhawsE"]The Last Of Us | Grounded: Making Of (HD 1080p) - YouTube[/ame]
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
Hello, I'm currently working on my second stylised animation (16bit fast n furious) and wanted to share my very short preview trailer. It is a shot for shot re-make of a car sequence from the film with a deliberate low-poly crude look. Which is meant to evoke memory's of 3D Amiga games (Like Robocop 3 for example).…
Hi, what's up How do i create a strait UV map for a curvy object ( like the one shown above ) fast ? note: i made the one in the image manually by aligning the points using the move/scale tool ... it takes too much effort and time, alternative method ? ( i'm using Maya 2016 ) i need to do it this way to use a strait hair…