Thanks @gem2492. Yeah, gotta give her abs some more love :) As for dynamesh. I had gone into dynamesh early on in the scuplt at one point until it got to the point where I had to go for a more structured geometry to start hitting out the details without horrible deformations or loss in detail with each re-dyna mesh. I…
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death. It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
Interesting idea for the subject. I like the shots with the background elements. I assume you sculpted the guy pretty small? I remember details being very challenging on smaller sculpts. What kind of clay are you using? It's been awhile since I did any traditional sculpture, but if you're using some kind of sculpy, you…
Hi there! This is my first "serious" sculpt with Zbrush. It's Ifrit from Final fantasy crisis core with some artistic changes. Don't be too bad with criticism. :p The initial idea was to make a retopo and then texturize it for game engines. But I'm done with it for a while.. The link:…
As the title says, this is my first ever full zbrush sculpt. I've used this program once or twice before this, but only to modify models from 3ds max. I had the amazing chance to use a cintiq at my school to make this.
Hello, I wanted to ask you guys what do you think about this sculpt. I'm a huge noob - I started to sculpt a few things the past few months, and while studying anatomy I thought I would give it a shot to try and sculpt a complete model. I could reaaally use some feedback, thank you!! :fearful:
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
Hi! First time in polycount. I'm using zbrush for sculpting, been using it for a while but this year I want to take it seriously, still I'm a beginner as you can see below. As the title says I need some help, critique, advice on what is wrong with the scultp and what do I need to improve!. Also What I focused more is in…
Character design has undergone a revolution because of stylized 3D sculpting, which combines imagination and technology to create appealing characters. Stylized sculpture emphasizes artistic expression, exaggeration, and distinctive design aspects that give characters an individual style, as compared to realistic…