Hi all, I'm working on the character customization part for a tiny game in Unity and I want the player to be able to change the skin color for every face texture (or hair texture). After some attemps I could think of only two solutions: a) paint all face textures in all skin shades in Photoshop and then swap textures in…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
We’re looking for a Principal 3D Artist and Environment Artist (Senior) to join our fully remote boutique videogame studio. For more information + how to apply, please visit our website.
The headshot looks to me like a canned sequence, though we'd have to see more examples to be sure. The head is swapped with a damaged head, with pre-rigged skull-flap, and gib particle fx. You can do quite a lot with mixing skinned rigs with blendshapes. Also could just be a bit of smoke and mirrors, early trailers are…
Hello, I'm new to concept sculpting and 3D modelling. However, this is a great opportunity to learn more and to develop my skills. I hope I'll be able to come up with an interesting design :)