Hi Guys! I was going for texturing when, after the bake made in Marmoset, I imported all the maps in Substance painter and oooppssss....PROBLEMS! Normal map in marmoset is ok, but in substance painter look like in the 2° Image, How could I fix this error? Thanks in advance!!! 😭😭 Images: Marmoset Substance Marmoset settings…
The easiest way will be to disable the "normal" button under Active Maps, for that layer. Also not sure what graphics card you're using, which is supremely important for Marmoset's performance, but 8gb ram is very little for modern intensive programs like marmoset.
I enjoy using Yeti over Xgen as a newbie in 3D grooming, but I don't know if hair created in Yeti can be imported into Marmoset like how Xgen hair can be converted to polygons. Or at the very least, can we use Yeti to make hair cards?
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Sorry to resurrect an old thread, but I don't suppose you still have these tutorials, @EarthQuake? They don't appear to be on the Marmoset website any more? And I can't find them via a Google search. Thanks.
hello im new here and I have a problem that drives me crazy is about mi animation scene in marmoset here my animation looks perfect in microsoft 3d viewer but in marmoset the helix animation have a strange movement I don't know why this problem happens, but in unreal engine works fine to, only i have this problem on…
Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
Hi fellow artists, I'm new to marmoset toolbags, wonder if there is a way to accurately screenshot whatever color you see in marmoset viewport to out put as a HDRI or whatnot. Hope I got my point across =D cheers! Hycheer