So I'm trying to get a variable float value to change after a remote event fires. Specifically in this context, there is a monster "total number" per wave float multiplier that I want to change. I have tried using a number of switches and conditions to no effect it seems. Right now it looks something like this [ Remote…
Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
It's because of averaged normal on your low poly, which makes the rays not perpendicular to the surface. Just bake your floating geometry with a flat plane and it should be fine.
Damn my skimming reading, I'm sure the work flow will change, I'd like to see how well floating detail and basically flat details work with tessellation.
On top of what EarthQuake said, some game engines have a tough time with open, or non "airtight" meshes. If you're making a mesh that casts real time stencil shadows for example, there could be big issues. If floating geo is not an issue with the particular engine you're using, under certain circumstances it can be more…
Hey guys, i got a little model with some floats on both side. the floats are the same and each side is unwrapped seperatly. when i bake with max i get the floats on my normal map on both sides. but when i do this in xNormal only one side is baked. i dont know why. the hp floats are also not seen in the xNormal 3d viewer. i…
Hi! I see similar threads were started but it's been about one year since the last one so I guess it's ok. I'm trying to get some vector displacement maps into UDK. I think this should be working smoothly as there is even a corresponding compression setting(TC_VectorDisplacementmap). The problem is with the file…
Hey, stuck on something really simple here. I've got a simple line of code: if classOf (variable01 - variable02) == integer then( print integer)else( print float) The problem being that when Max is given two integers it'll always round. If I supply the two variables as floats and it get number.0 then it'll still be a float…