So I guess I can't store the png bitmap normalized to -1,1 since the negative range gets clipped. Unless I use a 16 bits per channel PNG? The engineers are asking for a -1,1 normalized texture, instead of a 0,1 texture which I'm more familiar with. I guess they're really just asking for the latter, and will convert it to…
Hey, I'm currently working on a new model and need some fresh eyes to spot possible mistakes. The highpoly is done and the first testbakes seem quite well. C&C much appreciated! Latest lowpoly (2339 Tris) Highpoly Reference