Senior Level Designer World Creation Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline…
Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading edge designers.…
[FONT="] [/FONT] Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading…
Senior Level Designer Gameplay Focus Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline…
[FONT="]Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…
[FONT="]Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…
I first picked up Blender two weeks ago, with absolutely no experience in 3D modeling. The reason was that I really wanted to make custom models for the game "Team Fortress 2". That, and the program was free. Though Blender's interface was daunting, to say the least, a slew of tutorials have helped me make a little bit of…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
Hello everyone! BG on myself, the team, and the project: www.nmrih.com http://www.moddb.com/mods/no-more-room-in-hell http://steamcommunity.com/sharedfiles/filedetails/?id=92917582 IF YOU ARE INTERESTED IN THIS ASSIGNMENT EMAIL ME DIRECTLY AT: nmrih.maxx@gmail.com My name is Matt Kazan, I go by Maxx, or Maxx0rz. I…
Sonic, requirements will keep going up, mostly tho, only on the artistical side of things. All the shader and normalmap baking stuff is easy to learn. If you're an awesome artist, noone will turn you down and you'll pick up the technology know how there. UT2k3 had 2-2.5k poly models. Bad use of normalmaps makes normalmaps…