It's a common bug. Just go in the UV editor, grab 1 UV and wiggle it. Then undo. It should fix itself. Just make sure to delete history before saving and quitting in Maya.
I just got a rejection letter from a studio I applied at probably this time last year. It's all random. Response times can range from 1 hour to months.
my biggest complaints: 1. get rid of the tree background, as it doesn't fit my monitor. go with a plain background, or something that tiles but isn't garish. 2. centre align everything.
Here's an old thread that has some more ideas, plus images and links. http://boards.polycount.net/showflat.php?Cat=0&Number=65751&page=0&fpart=all&vc=1
yeah. zbrush can't handle uvs outside the 0-1 space. fwiw I've found maxs obj and fbx support to be superior to other apps in every case I've tested it ..
Looks awesome. Seems like an epic Fallout larp session. Count me in :P EDIT: Here's Episode 1 http://dsc.discovery.com/videos/the-colony-arrival-and-survival-full-episode.html
This has been working for me beautifullly. Mountable on an arm, good image. About the right size. https://www.amazon.com/gp/product/B00PC9HFNY/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
Day 1 progress, started mainly going for the 3rd reference. The wood that Daniel made is just soo nice, really a challenge to try to replicate that, but I'm happy where I got with it
1) We have a dedicated section for Allegorithmic. Moving this there. 2) Search! https://www.google.com/search?q=garbage+substance+designer (the Beach Debris Pile by Eric Wiley is a great resource)