Sup polycounters! Thought I'd share some of my personal 2D work, and crits are quite welcome. I mostly do environments but I like to mix it up every once in a while with mechs or whatnot. These days I'm mostly focused on 3D but I like to stay sharp so I'll keep updating this with random stuff from time to time. Gonna start…
Hello everyone, We are looking for a talented 3D character model artist to join our team in developing a new classic style adventure game. The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm…
awesome mount!! ---- @Spud man, that is amazing, loved how sharp are the textures ---- guys, i was testing the hawk in game and suddenly my beast master made my laugh so hard that i need to share!! anyone have a clue on what happened with beastmaster´s voice??? i want to play a match like that =]] [ame="…
JI, I love the style for both pieces you did, but I gotta say im a fan of your first one more then this piece. im just really not understanding the face on this one. I think its the 3 nostrals I guess. maybe if you were to give it a sharp point like a shark on the nose and gills somewhere...or better yet...hammerhead?…
I'm attempting to create a LEGO leg with 2 LOD's my initial high quality is fine for what I need but every time I try and break down the model for the lower LOD I cannot get the normal maps to look correct. So here's my LOD 1 and 2 and as you can see the normal maps for the left lower LOD look strange I can't work out why…
I'm a sole programmer working on a game in Unity and C#. It's called Phantom Soulking, and it's a cyberpunk FPS roguelike. As part of the game's aesthetic, I'd like to have the enemies be pseudo-3D sprites, in the spirit of early 90s shooters like DOOM and Duke Nukem 3D. This is where you come in. I have the artistic…
Obscura: Okay, thx. Probably I had bad luck last time so I exaggerated the issue. In most cases everything's fine I spent a while until I got this sharp edges problem here It's obvious why it happens. Here I increased lightmap resolution by just 1 texel, from 16 to 17 and it looks nice. Unity scene, if someone'd like to…
This disease is the cause of most all alien abduction stories, and it makes a lot of sense. So the white noise/ringing you hear would it invert? You know like in the fanta commercials. I'm pretty sure this isn't the same thing, but I used to have a dream/nightmare that was basically my mind stuck in a all sand desert with…
great tutorial! i love the feeling of those brushes. i read somewhere (probably in your sketchtrhead) that those are small gradients as a new brush. i tried that out a bit, but no matter what i set the spacing to, i always got some chunkey stuff: if i made sharp corners, really fast it would always skip some parts. so can…
Hi guys and gals! I am looking for skilled passionate people to join our team to make a bad ass game! right now all we have is 3d prototypes, concept art and a boat load of writing to explain where we have taken this game. We are going to use unity so a good understanding of that is helpful but not required. the quick and…