We are two guys making a video game based on Majora's Mask/Outer Wilds time loop and storytelling. But sadly we are lacking an artist. We are doing this just to be better at what we do, so all the money will be distributed equally among the three of us if the game gets released. If you want to know more or apply you can…
Hey All! We Are Currently Making A Game, So Far We Have 7 People And Are Looking To Expand Our Team To At Least 20.We Are Looking For All Sorts Of People At The Moment (Not Writers Or Composers :( )The Game Is A 3rd Person Story Based Game Where You Play As Eveline, A 21 Year Old Female Who Wakes Up Not Knowing Who Or…
What is it? vRhythm is a music rhythm game for VR, where you play the drums.Steam Page Gameplay Video https://www.youtube.com/watch?v=HdOSXTSYnm8 Currently it's only me working on the project, looking for someone to take onboard and help make the game great. The work will be remote. What I looking for? 3D environment…
Hi there! My name is the Creator, I am the project lead at SweetNSoftech for our project PounceAI and we are looking for a team of designers to dedicate their time to creating designs for our project. To be clear any work you create will not be used in ANY AI Data Training. Our GAI System does NOT and will NOT EVER use…
About us:We are NE Studios, a team of 14 developers building multiple mid scope games, with two that are over halfway complete, and one title ready to be launched by the end of this year (Atlas Sentry). We polish all of our games and focus on quality. We are a small team, everyone currently on the team and future teammates…
This is looking really good!! It's a shame you lose the finger prints when you're further away, those turned out really good. I can't quite place my finger on it but the light coming down seems like it's too sharp for something that came through windows that have that much distortion/grime(?) on them. Thanks for sharing…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Definitely looks like an ultralisk! Here are a few things that popped out at me: 1. Your material definition has certainly improved but you could probably push it a little further. I think your 'bone' areas look good, but your 'flesh' areas could have a bit more wrinkles and folds. Something along these lines: And then…
I would like to go on further and ask you why you have done the panels they way you have? The reason for all those panels with screws and such, would be for them to be easily retractable. That is, that installations are drawn on racks and shelf behind the panels. If you really thought of what installations and wires are…