Update Backlog 2 : Sprite Control & Enemy AI A major goal for my project was to create a scenario where the player is ambushed by several challenging enemies at once with unpredictable movement behavior to simulate a bonafide swash buckling experience. My primary source of inspiration has dominated my imagination ever…
While this thread is quite old now I just want to give my findings on physics like Wipeout just in case anyone else in the future wants a place to start. This all comes from my experience with developing my own Wipeout game (AGR2280) and implies you already have a game engine to work from (Unity, UE4, etc) and a bit of…
It's time this hat gets its own thread, cause people are cool and helping me out with it, so I don't want to hog up half a page on the main P&P thread anymore. This is the current status of the hat: The original Model, untextured: This was too small and way too many tri's. I made it using the Head Reference art from the…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
Okay devil's avocado time. My first disagreement. maybe you could convince me with more explanation somehow but I do not believe that the ability for people to grow lies solely in the heart of interacting with other people, or even simile/simulacrum/simulation of people. It's a big part of it for sure since one of human's…
Shakuro post more answers for the closure: https://www.facebook.com/shakurocom/posts/777023612315746:0 We are getting tons of emails and from the comments to our recent post we think that we need to clarify some things and answer the most common questions. 1. Team Shakuro was NOT associated with Full Spectrum Digital, LLC…
Alrighty spec maps done, color maps done and i got this thing basically the way i want it now. I've got a couple bits and pieces that need some tune ups like the seam on the handle and a couple other areas i think could be punched up but unless you guys see anything that needs a tune up, or that i screwed up on this things…
First of all if you want a job in a game company you must learn the industry standard software otherwise you will be in a disadvantage against the other artists that know them. Check out my answer to this thread ( http://polycount.com/discussion/comment/2624103#Comment_2624103 ) for a list of industry standard software (…
Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…