its just re-ranged to 0:1 and will be expanded back out when it's sampled by the shader - exactly the same as a normal map just divide the resultant [-1:1] vector by 2 and add 0.5
We really 'should' leave religion out of these kinds of topics because of so much ignorance and bias on either side. :D There are some nut jobs out there 'for religion' and 'those against' but it seems 'all christians' seem to get bunched into the nut case bus in these type of debates. It's always black or white when we…
Hi! The thing that is sticking out the most for me, is the noisy reflection of the surface. Looks like the roughness might be too high contrast and low resolution. Keep it up :+1: