Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
Hello! I am starting my first big project! I have done several smaller projects to get the prop workflow down. Now that I have a decent understanding, its time to make a project that I can chew on for awhile as I search for a job. I am making The Yawning Portal from dungeons & dragons. For those of you who don't know about…
Hello! I am starting my first big project! I have done several smaller projects to get the prop workflow down. Now that I have a decent understanding, its time to make a project that I can chew on for awhile as I search for a job. I am making The Yawning Portal from dungeons & dragons. For those of you who don't know about…
Quality sample projects can be found on Fab, for example https://www.fab.com/category/tutorials-examples/tools--unreal-engine https://www.fab.com/category/3d-model/buildings-architecture?is_free=1&technical_features=modular
Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Below are observations that were made to the cocept art lookingat the hero piecs and modualr pieces and higlighting what cwould be repeated in the scene and workng the the centre of the scen where the yours eyes would be directed straght away. Modular Elemens Focal Points Red- MAIN Blue- Secondary
The Freelancer They are employees of private military companies. Soldiers of fortune or freelancers. Equipment: Armor "Redut-T5", Shoulder Belt System "Smersh AK", Pouch "Suharka", Pouch for 4 magazines AK. Pouch Individual Dressing Pack (Smersh's system) Grenade "ROP - Green" Medical Scissors Radio Baofeng UV-5R Sling…