ahh yes , my brother sent me some vid clips of this little thing a few weeks ago.... looks like a non agressive rpg of some sort , but i never spend much time looking... the sorta thing only the japanese can pull off?
oh thanks that was a interesting read, though from a technical perspective the Japanese link seemed to be more interesting with 2 new brush engines or so it looked to me. Almost like openCanvas and some zBrush lazy mouse or gravity brush. its nice to see such projects evolving
looks like transformers to me from a design perspective: flashy and edgy. Reminds me also alot of the japanese 'Decotora' pimped trucks in somewhat flashy style: you can find more of it here: http://www.darkroastedblend.com/2006/11/electric-light-truck-decoration-in.html
My giant's inspiration is from the story of Jack the Giant Killer. These things are huge. These silhouette tests are made with a Japanese brush pen. I plan to do some more tests using the silhouettes as a base in photoshop before cleaning up a final concept for my 3d model's inspiration. I look forward to hearing what you…
Our idea for a throne room is inspired by Studio Ghiblis Spirited Away and Level 5s Ni No Kuni so will be in a natural environment with stone structures and Japanese design influence. This lovely concept by artist Juan Pablo Roldan is our starting point. Not sure on the deign of the actual throne yet - needs to be quirky…
Hey y'all, so I'm pretty new, I've been practicing a lot and thought I would go ahead and try a set. I wanted to have a go at my own concept(not much of a 2D artist) and translate it to a model. Thinking "Japanese ronin spear-man" set for PL. Let me know what ya think? :)
Currently I'm using spline deformer if I want something like path deform in Max but I wish there was a more simple tool. There was a japanese script for 301 which did almost exactly what I wanted but it's not working in 801. How do you approach a situation when you want to deform something along spline?
I agree you with you totally with the trees! I would love to try and make some traditional Japanese trees for this scene, I tried using some procedural foliage systems for the trees and that gave me some interesting results with the mixing so I might have to revisit it!
I wish Japanese developers were more open about showing off their assets and talking about how they create stuff, like western devs do. Would be a lot easier figuring things like this out. Although it seems easily explained now through UE4 decals.
Here's a lot of my reference for quick. This was a bit into my base, where I was before I decided that her face should probably be more Asian, since Sailor Moon is technically Japanese. I haven't touched the feet or fingers as of yet so ignore those lumpy things.