I am looking to purchase tutorials which teach all the steps nessecary to create game assets from start to completion, can you guys recommened any specific ones?
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
I know PBR texturing in photoshop, but there's a job position which requires artists to also have skills to create photorealistic textures in photoshop. Can someone please tell me what are those skills I should practice ?
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…
Hello, I stuck usually at modeling cables and I think that I use wrong techniques. I draw a spline and then try to move it in my scene, but it very time consuming and difficult. Especially if the cable have to be ended with objects. And it is hard to move a cable but sustain cable look. Are there good tutorials how to…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hi everyone! In this short workshop / tutorial series on alien head modeling, I would like to share my approach to the process of creating the female Kaminoan from Star Wars. https://youtu.be/ozH1pU5rze0 The male Kaminoan has already been completed. Check it out here: https://www.artstation.com/artwork/ZaDZgR Parts 1 and 2…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
I started learning 3D a couple of years ago, and you know what? It makes me a bit sad that I never got to experience communities like CGSociety, CGHub, and other platforms where so many amazing artists started from scratch and grew into professionals. Unfortunately, I don't think ArtStation comes close, mainly because it's…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…