Objects have an over all scale transform history. So for example if you created a giant cube that object down 5000% it will attempt to apply certain operations with that scale in mind. You can reset it, telling it to use the current size as 100% (Hierarchy tab > Reset > Transform & Scale). Or if you don't care about the…
yeah, FFXII revenant wings for the DS. FFTA2 was announced as part of the "Ivalice Connection" along with a FFT rehash for the PSP with the Onion Knight job from FF3 in it. I really didn't want to buy a PSP but with FFT and Crisis Core coming I guess I have to :/
I was gonna say...he [Earthquake] just had a birthday. No reason to make a thread about him otherwise. ;) Seriously though, I hope everyone is okay. I rode out a hurricane once...they make a mess of things...but at least you see them coming.
I never had a spill either, the lass had plenty though, coffee, tea, coke, all of it! She then comes running to me asking for help, and I simply took the keyboard to the shower and bathed it... leave it to dry, and voil
Something even closer is the Crysis total conversion Mechwarrior : living legends which will suffice for me till this comes out, I just like the fact new game will be a reboot, taking it back to the early core of mechwarrior/battletech.
Hello everyone. New project. The idea was to create totally unreal and useless sword with sculpted relief ;] Finished HP: and first part of tutorial (time-lapse in fact). There will be second part (sculpting) for sure and maybe retopology and mapping, texturing part someday.: Codec: Xvid Size: 319 mb Time: 70 min (click on…
Okay the tutorial is currently in progress, I'll just be editing this post with updates as it progresses. I'll try to make the tutorial as detailed as possible for those who may not be as familiar with zBrush. If anyone has any questions or is stuck at any point, feel free to contact me :) So before we begin, you will need…
i'm coming from UDK where i could just assign a 3 color node and not need a texture. i have this asset that just needs a color on it. i cahnged the diffuse but it still sez 'replace texture' anyone know if i can just use a standard color or do i always need a texture?
I created this for someone else's thread, but It is applicable here: The left side is ideal, it's a lot easier to work with, identify and texture. While the right is a lot harder, doesn't fit the UV space as well and it will be harder to prevent a visible texture seam You want to straighten out your UVs because one thing…
Nice work! It’ll be a few days before I can test it. But I really want to check it out soon. BTW, I think the OSL short comings are designed to be augmented by the node interfaces. You might be able to complete it that way? And it’s developed by Sony Pictures not Autodesk.