Hi, this is my resume. I need to get professional review for my class. I hope anyone can help me. Any advice will be helpful. Thank you very much. Objective Utilize my education, technical and communication skills to do some benefits and have better involved into university life, working environment and gain more…
Hiya guys! This most recent screenshot down below this line is going to get updated every time I do an update. Final Update Screenshot This being said, first post intro! It's been a long while since I posted on this forum but its about time I get back into it. This time I wanted to start building an asset package to then…
Hi all, Toast VR is looking for a Mid-Senior Environment Artist with a focus on stylized art to join the team on our delightful new VR title. The role is onsite or remote for a fixed period (12 months) with an immediate start The ideal candidate will be self driven with a keen eye for detail and a passion for environmental…
The hallway is definitely your best piece, I think if you managed to get 3 or 4 environments with that quality you would be onto something. The UFO scene is ok-ish but there are a few things that stand out. First of all the lighting could have much more work, right now it is a bit of a mess composition wise, so I think if…
(4/1/21) Just a quick update. Since I am still very much in the blockout phase and want to really get a strong foundation before I go and start making assets for real, I decided to go back to the drawing board and redesign my storefront. The original one was modeled after the gas station storefronts in the urban areas of…
Update #1 - Wall Tiles I'm trying to be smart and modular about this - so environment tiles are clearly the best way to go. (Not going to lie, I'm more of a Character, Props, and Weapons kind of guy - building entire environments is definitely exploring outside of my usual scope) Step One was planning and laying out…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
Hey dude that's cool! I'm still a wannabe environment artist too, but I've dabbled in a bit of everything. Enviro is the most exciting! what I've learned so far is enviro takes a lot of patience to bring a project to a finish. You have to go the extra mile to show your assets some love. It's easy to get carried away with…
-Work with the pencil instead of the brush tool -Toggle "Pencil" mode on the Eraser tool -Toggle off anti-aliasing on all selection tools -Toggle off anti-aliasing on the type tool -When working on a tileset, use the Slice tool and create a slice for each tile. Then use the "Save for web" -feature in order to batch save…
@BI0H0G - Here are some pros/cons: + The smooth edged geo and modeled details allows you to not bake from a full highpoly, so you won't have a pixelated normalmap on a large scale asset (such as your vehicle, which would require huge normalmap if it would be baked). Also it saves time because of the no highpoly. + The…