Ok, rather than starting a new thread, here's my plan so far. Anyone see any holes or issues? (other than the Graphics card that I'm going to keep from my old system. 8600 GTS is decent enough for now) Mobo: ASUS P6X58D CPU: I7-920 Bloomfield Memory: Corsair XMS3 (3x2GB) HD: WD Caviar Black SATA 6.0 gb/s DVD: Sony 24x SATA…
Bonds is right :) heres the link for you less advantageous types! http://www.catchmyfame.com/2009/06/25/jquery-beforeafter-plugin/ Not really much magic to be had, but still a really cool script :) It even works on my phone browser :P Thanks everyone for all the crits. I'll be working on uploading larger shots and flats…
Also note that you're thinking of tackling a lot of separate disciplines, with very different workflows and thought processes. Its not that it can't be done, as I think everyone so far has said, its that you're better off not spreading your self too thin. 1: Environment Art - modular asset and building block focused - high…
I went back to try and put some of the cast shadows and stuff like that on the armor but i quickly remembered why i didn't do it in the first place. From the beginning I was following the some advice and tips from one of the character artists at mythic (Thanks J!) The model itself is modular in a way that different pieces…
Generally you want to keep textures separate, at least for props. Sometimes it might make more sense for modular building parts to share textures, but it depends on how you'll be using them. For things like the props you mention, say you have two scenes: a city and a forest and you chose a 2k map for a crammed prop…
https://medium.com/@EightyLevel/preparing-realistic-grass-in-ue4-8bf54b1fa01c https://www.artstation.com/artwork/1nx0Yo You go outside and pick good grass specimens. Then you throw them into your photogrammetry setup, create the scans. Pack the scans into an atlas. Then use the atlas as modular assets to build your grass…
It is good to do a test first to figure out how you want to batch things together. THere is a lot of variables involved so it's impossible to find the right combination from the onset. Get stand-in textures to represent the main elements you'll be working with. e.g. a tiling brick texture, concrete, metal, glass, etc.…
Came back determined to finish this. When i started it i didn't have the knowledge on how to efficiently do it,I thought i had to unwrap and bake HP/LP for every individual piece, but now i'm gonna try this with tiling materials and trim sheets. After that comes the environment stuff which i have no idea, but i'll get the…
Back to the scene now, I've got a modular building layout done and am working on finishing the first four pieces. It broken up into: facade, 1st story, 2nd, and the roof. This is using all realtime lighting due to my great frustrations with how limited baked lighting is. I'm considering making a breakdown of best practices…
This is a bit off topic, but you bring up an interesting point. I'm an environment artist, been one my whole career and really have no interest in switching. I find creating generic male A or Female B a tedious and boring part of character art and oddly enough find the tedious parts of environment art still fun. But my…