Hey everyone, I've been trying to practice my texturing and have been having some difficulty. If anyone could provide some feedback I'd greatly appreciate it. I have uploaded the UV as I'm working on it in photoshop and a render of it on the model.
First time I ever went all the way through the pipeline so practically everything except for the low-poly mesh is new stuff for me. High-poly model: Low-poly model: UDK renders:
I recently asked on twitter what I could do for my next practice and this Record Player was born based on the product "Platine vinyle - Crosley Bermuda". https://www.artstation.com/artwork/GBmyN Tools: Maya, xNormal, Photoshop and Marmoset Toolbag. model
Hi, everyone. This is my first WIP on this forum. Decided to model a weapon 'PP-2000' for some contest to practice in modeling/uving/texturing a game-ready asset. My progress so far: Having a problem with modeling flash suppressor: Help, please:)
Hey, this a character I'm working on for an animation I'm currently making. I wanted to get some practice at digital painting, so I tired my hand at colouring her in. Any feedback on my inking and painting would be greatly appreciated.
Thanks for the tips VianReps. I decided to go back to pencil with this one (per your suggestion). I'm looking into getting myself a copy of Greys Anatomy to further my practices.
Really excited to model this concept out. I hardly get away from modeling exterior environments. This is going to be great practice! I look forward to seeing everybody's work!
Yeah I know, it's a dilemma, but I just can't replace it with water. I neeeeed something 'good' to drink, and just drink warm drinks like coffee is just not practical.
I am going to change the grip to something a little bit more practical, work on the barrel and post up the concept. thanks all! the high res should be done today.