I recently asked on twitter what I could do for my next practice and
this Record Player was born based on the product "Platine vinyle -
Crosley Bermuda". https://www.artstation.com/artwork/GBmyN
Tools: Maya, xNormal, Photoshop and Marmoset Toolbag.
That was a pretty weird and an "old-fashioned"-looking workflow to me, because you didn't create a high poly to bake normals, ao, curvature etc. to your low poly. That's why the vertex normal shading is a bit blocky and some hard edges are... hard... when it could've had high quality baked normals from HP to to compensate the low poly shading million times better.
But other than that, it's an alright-looking asset for a hacky workflow.
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