Hey man, it’s a good start but there are a lot of anatomical issues with these. I’ll just name a few… Elbow area from the front is way too thin/small Clavical from the side is pushed in too far Abs look too flat, and defined oddly from the sides. The tie in on the pec towards the armpit is too high and wide. Shoulders look…
I think before you start working on the cloth you need to fully detail the forms of the anatomy. Your model doesn't have the different musculature defined as yet. I think you should just focus on anatomy first and then move on to the accessories. here's a few things i've noticed 1.) Elbow joints need to be defined better…
What I dislike about continuing a flow direction for too long is the difference in density, around the eye there's dozens of edges defining the shape but the farther away you go the fewer edges are available for defining the shape, forcing either a density too high at the eye or too low further away. That's why I often…
I don't think counts as locked cameras. What are you lenses? Are you using an 80mm or a 30mm? Why? What are you focal points? What is the foreground/midground/background of every shot? If you going to just replicate the trailer shot by shot that's ok but then pick the shots and learn from them. There is a lot of very…
They still need work, but I can tell your working on your edges, at least on your characters. its especially obvious in this piece though, that your background tends to just be a blurry mess. its better to have defined silhouettes that at least read like something then detail and brushwork that doesn't really ad up to…
Thanks guys! t4pan: I "think" I might just maybe get what you're saying. I'll work on it. I'll also give him sandals for you and define the pads better. ged: I'll try to make the cloth over his nose better defined. I was thinking their material was leather-ish, but I'll try and get some harder folds in there. I don't want…
@Spoon I am excited to try defining areas with trim dynamic after work and thank you for the book recommendation! @kanga I will try pinch brush tonight. I did some exercises last night where I stayed in dynamesh to define muscle shapes and was surprised to see how nicely that worked out after I built them up for a bit. I'd…
right hopefully this helps, I made alot of adjustments to the anatomy, emphasised his ribcage, removed extra shapes in silhouette around pecs and shoulders, defined shouldermuscle and made sure the bottom of the pecs looked look like ithey run under the shoulder not completely into the shoulder, defined abs and other…
I like it! I think your texture could benefit from a lot more, extreme whites to contrast the skin and faded paint. Currently it looks a bit...odd. I know what you were trying to achieve, the paint just isn't defined enough. Work on defining the paint and throw in some more whiter-whites :P It also looks like...going by…
It might take a couple of months of person-work JUST TO ASK THIS QUESTION CORRECTLY. Someone would need to prototype out the level, using proxy models etc, in order to determine the scope of assets required etc. Also, you should pick a specific reference game (or two) to help define what you means by 'modern game…