This is for a unreal fantasy MOD a friend and i are bringing back to life, included is a dragon that is near complete, and a fortress static mesh, opinions and crits appreciated The mesh In game Fortress -Buddikaman-
My latest Entry: AWP | Hope References: WIP: In-game screenshots: Check the bolt, Yep, that's right. That's a SPACE BURGERR! In-game Screenshots: (disclaimer: sticker on the scope not included in the skin itself) UV Map:
I exported my model from toolbag and the viewer on artstation is not showing the transparency effects I included a screenshot of what is happening and you can see my transparency settings on the bottle material.
You can view your portfolio offline, including Marmoset Viewer files, with ArtStation's app: https://magazine.artstation.com/2019/03/offline-portfolio/
Full. Full enrollment is only worth it if you put in a TON of effort into the homework assignment, and possibly get feedback from him including the corrections.
Your link is broken. We have a bunch of resources and tutorials here, including how to make tiled sculpts. http://wiki.polycount.com/wiki/EnvironmentSculpting