Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
Hey thanks for the help! How does one put the pivot in component mode? I have heard of "pivot in object space" and "pivot in world space" but have not heard of pivot in componenet mode, I searched around but have turned up with nothing, also what is tranform component here?
Anandtech has a nice benchmark tool that makes comparing drive speeds for several different usage scenarios. http://www.anandtech.com/bench/SSD/65 Testing the Samsung 830 256 gb against the smaller 128 gb version is enough to show the signifigant performance the additional nand gives you with 256gb over 128gb. ( in most…
Well, I am probably an exception to the rule but I'm much less likely to buy software licenses if the software doesn't run on Linux. I will occasionally make exceptions for software that's unique like Zbrush, IPackThat, Toolbag, or Substance Designer (both of which I have a license for) but otherwise I almost never buy…
Love this, looking amazing. A small nitpick would be to remove the freckles that exist directly on the midline, since they look a bit like texture symmetry errors. Tip of the nose, and between the eyebrows. I was curious about your choice of metalness for the hair and eyes. Hair and eyeballs aren't made of metal obviously,…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…
The Erase tool is for erasing from the paint buffer. You use it to clean up painting that you don't want to project. You can only use one painting blending mode per bake. Normal mode projects paint from the paint buffer into the layer normally using the Normal blending mode, and Clear mode clears paint from the layer using…
oh yes I forgot the part where I copy the mesh and take it as a snapshot. the code I posted is the function to output the mesh (function OutputMesh), but I also do that in another section of the code. the following code happens when the export button is pressed. loops through all objects (skipping hidden and…
To clarify, Ctrl + F9 will convert to vertices. In case you didn't know JamieRain, here are some useful Maya hotkeys to speed up your selection process: F8: Object Mode F9: Vertex Mode F10: Edge Mode F11: Face Mode F12: UV Mode Pressing CTRL then one of the buttons above (other than F8 ) will convert your selection to the…