Thanks ! I'm sorry for not being specific. I want to learn both modeling and rendering(modeling and rendering). I do not have any architectural background but I love to create believable architectural renders such as interiors and exteriors. I would like to learn everything. from scratch to compositing. Thanks!
Could you give some simple renders, just the normals (no diffuse), no white outlines. Just simple black wireframe on a clay render? I think I see a few really simple ways to save a lot of polygons, but I can't quite focus with the complex rendering style and the triangulation.
@Iciban: Sorry it's a been a while, but no not really Modo has some really amazing render tools that are very easy to set up. However I did get some help when I was setting up my first renders. I think I rendered that couch in Maya though
That's skewed by intel though, startup of program is logical, but what are they possibly rendering that they can't fit in the memory of a proper workstation? As long as the workstation isn't running out of memory it shouldn't have to use the hdd as a scratchdisk and thus saving the render can be done when it's finished as…
I wanted to get a bit more things done with my Twitch model from League of Legends. Here's a quick animation made in 3DsMax and rendered in Unity. This animation was basically a test for rendering an animation in realtime using Unity and their Hight definition render pipeline. Hope you like it. https://youtu.be/kUsSusgsRnM
That isn't the image the render window shows, is it? The image the render window shows will always be wrong, it's not your actual baked map but a complete map instead. If it's the render window image, go look to where you outputted your actual maps to. Seems you found the issue already, but just in case.
Depends. What are you using to render your model? The amount of gutter you need depends on the texture filtering method the game engine/renderer uses, the camera angle you use, and the distance the model is from the camera. Get your model into your renderer sooner rather than later.
well using render to texture, you can render from one uv set to another. so just set up your first one as 1024 with nice spaced out parts, and make your second one tightly packed, then render from the first to 2nd at 512 for example
Hello everyone, since I would like my software to be used by as many people as possible, also and above all to receive feedback, I created a web version of the current version v1.2 for windows desktop. The web app is available here: https://www.digiklay.com/webgl-build/ Registration is not required. Although most of the…
Hello all, After a significant hardware and OS upgrade last year (going from a server-sourced Xeon to an i7 12700K, therefore upgrading motherboard and ram as well as moving to win10 out of necessity since such recent hardware isn't supported by good old win7), it turns out that the ONE SINGLE thing I was afraid could…