Hi Folks I'm new to Marmoset 2 and I'm learning PBR texturing. But before that I need to learn how things work in Marmoset 2's UI. How do you delete items in the scene. Same with the material pane, how do you delete Materials. Thanks!
Hello. I have 2 materials in the same mesh each one asigned to the faces in it's own uv channel, so 2 materials for 2 UV channels BUT the first UV channel material renders ok while the 2nd Uv channel material renders black (nothing at all). What am I doing wrong?
Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
Guy 1: [in Italian] You got to play with her before you lay her. Guy 2: [in Italian] For how long? Guy 1: [in Italian] Fifteen minutes. Half hour. Depends on the woman. Guy 2: [in Italian] How long with your wife? Guy 1: [in Italian] Thirty seconds. Guy 2: [in Italian, in awe] Lucky!
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
A great art dump from the Darksiders 2 team. James Brian Jones, better known as long time Polycounter BoBo_the_seal, has posted some work created by himself and rest of the Vigil art team for Darksiders 2. Head over to ZBrushCentral to check it out:…
A safe, and easy way is that you can set material to display on uv channel 2 in the material editor. If you don't wanna do that: * press 2, and then hit "ABANDON" to get to channel 2 then to get it to display: * type 1 again and hit "MOVE" to bring 2 to 1 (this will destroy any data used in channel 1)
Another update... Very closed to finishing all exterior modelling. I will not be modelling interior ar this stage. But If I have time at the end, I will do so... Anyways... Low Poly model is 34k tris High Poly model (2 sub divs. Will most likely do 3 or 4 when I export for baking) is 280k tris. Hopefully this is good…
The Art of district 9 definetively ! Art of Uncharted 2 - it has really amazing environment concepts Deco Devolution - Art of Bioshock 2. Amazing book. Tho it can only be abtained with the Limited Edition of Bioshock 2.
Definitely Metal Gear Solid 2, Quake 2, Summoner 2 and (mostly) Unreal Tournament - the game that finally convinced me to get UnrealEd and abuse it to the point of overheating my first laptop many, many times.