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Re: Kakashi Sensai
Reply by
John Warner
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Dec 2012
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3D Art Showcase & Critiques
Thanks guys. Oh, er.. right.. the headband was the last thing I did. looks like I forgot to do the diffuse on that :\ . whoops!
Re: Custom Gloss Maps
Reply by
almighty_gir
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Mar 2014
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Unreal Engine
without seeing the full material grid i couldn't say how optimal it is. like for example, what is being plugged into the diffuse UV.
4 results
Re: help with compatible hardware
Reply by
Dastan
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Sep 2010
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Technical Talk
The brick wall is 180.000 tries. I want to bake the diffuse and normal maps on a low resolution plane. The maps are being baked with 1024x1024.
Re: Advice about texture
Reply by
AutoExit
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Nov 2014
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3D Art Showcase & Critiques
Thanks for the answer. I use Unity engine. Tileable texture is a must because of texel density. I must texture it with diffuse, no PBR.
2 results
Re: Hard surface sculpting using as much zbrush as possible
Reply by
Brian "Panda" Choi
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Jan 2013
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3D Art Showcase & Critiques
Hmm . . I'm not sure if it is good that so much of the weight seems to be in the feet atm, or if it is bad. Maybe the eventual diffuse map might help.
Re: Knight Lady
Reply by
butt_sahib
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Jan 2013
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3D Art Showcase & Critiques
Brilliant! How did you do the eyes?!? Id tighten up the spec and reduce the diffuse noise on the metal parts though,if naything
2 results
Re: All started as a dream - WIP sculpts
Reply by
pixelpatron
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May 2015
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3D Art Showcase & Critiques
If you have 3-d coat why are you not justing using your polypaint to bake your your low poly diffuse?
Re: Envrionment based on Metro Last Light (UDK)
Reply by
Mr Significant
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Feb 2014
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3D Art Showcase & Critiques
Your textures looking good! You are going in right direction. IDK why on table are those screws, but diffuse looks pretty good.
Re: Pipes Presents - Ornate Picture Frame Asset
Reply by
SHEPEIRO
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Sep 2012
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3D Art Showcase & Critiques
too much lighting in your diffuse and specular if your sculpt is worth it you should paint at least the high specular points out
Re: Killzone Floodlight
Reply by
Jeff Parrott
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Feb 2013
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3D Art Showcase & Critiques
Really nice stuff. The metal areas seem to need a higher spec power. The highlights seem a bit diffused looking. Otherwise this is awesome!
3 results
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