Im going about the edge loop head animation idea a bit differently from most. Versus starting with a box or extruding edges and building the surface from scratch, Im using splines (too many years of Illustrator I guess). As such, the tutorials I have seen are only of limited value since they focus so much on the…
Either way works, I wouldn't shy away from ngons. I rig and skin characters all the time and ngons aren't problematic, in a lot of cases they are ideal. You do need to be mindful of how it will triangulate because that can cause issues but that is really easy to manage. Most of the time I focus on weight painting and don't…
Create a helix, decent amount of edgeloops, and then adjust the helix until it resembles the overall shape of the object you are modeling. Then, you can easily use the continuous edge loops to reduce the triangle count and flatten out the outside edge to get that flat cylinder look. I am not sure if that made sense, but…
This is driving me crazy and I'm hoping someone can tell me how to fix it. I'm trying to set a hotkey to select edge loop, but don't seem to be having any success. In the Customize User Interface menu I set the group to Editable Poly, and the category is All Commands. I go down to "Select Edge Loop", which shows the hotkey…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
So this is how it looks like in Designer: Switch is set to "Side-by-side button". Designer Preview section also looks correct. But as soon as I import this to Painter that bool variable for some reason appear as integer selector instead of expected 2 buttons
Hey all, Hoping someone here can help me with a problem I seem to come accross quite a lot and have yet to find an elegant solution to. Apologies if this post is wordy as I find trying to describe this problem a little tricky. Basically I need to add some support loops for a very basic shape but it has this unusual cut-out…
Hey there PC, I'm trying to model a helmet for a character atm. Here's a quick screenshot or two. My problem is though is that I had to add a bunch of extra loops to gain the support for my multiple eye holes. I know its not going to be deformed but I would really like to be a ble to tidy it up a bit, plus the…