1.) As far as Emission, that was a quirk of porting over some code from Unity. In Unity, it was stuffed into Emission since that's guaranteed to be added to the result after all lights have been accumulated (rather than running per-light) 2.) Wat. I thought mip selection was the standard way of doing blurry reflections?…
Thanks. This is literally my first ever game art plant, I think its not bad for a first, but it should look good, not good for a first try so feel free to crit. Granted, I don't know how close up it will be seen. Note that in the second to last one its left at translucent. I couldn't get the roughness to work, then I…
Basically your script doesn't work because animate mode (Auto Key) is not enabled. For example, if you take an animated object and move it up while Auto Key is off it displaces all the key values. But if Auto Key is turned on it only affects the current frame. Your script is moving the object, adding a key , moving again…
The week won't be complete without penises... penises on tanks... On a serious note though, I like the introspection you have here. I find it so true as well, just when I thought I knew something, nope, I don't really. It's a continual life-long process, this learning thing. And I'm convinced that's what makes people…
They are taking content they made in the 1st place and getting more money out of it. They also said Mafia isn't supposed to be a GTA clone, but then Jimmy's Vendetta is very much that. I do hope they release some actual good DLC though. But the modders already got a good Multiplayer setup going and ppl are doing texture…
Retopologizing and sculpting in dynamesh mode saved my butt. Each mistake is an opportunity to learn! Note to self: Zspehere armatures are a good starting point, but have their limitations. Retopology with dynamesh is pretty easy. Now, I'm working on detailing the face, adding hair detail to the beard and chest, and then…
More than one people asked me question about my shaders coding in ASM instead of HLSL. http://forum.thegamecreators.com/?m=forum_view&t=129412&b=1 I have looked into realtime shaders for a pretty long time.I aimed at enhancing visualization in realtime application by shaders.3dsMax is only one of them.I write shaders in…
the phrase jack of all trades master of none springs to mind. The 3rd person mode in both those games was pretty bad, fluid character animations take a lot of work and they just don't have em. Partly the problem is characters move differently in 1st and 3rd person games, and when you show 1st person movement in 3rd person,…
Hmm, on a related note, 3DS Max 7 on my computer here slows to a crawl when I move any of the viewports onto a different monitor. I kinda like Maya's ability to "tear off" a viewport and maximise it on a different monitor, but when I try stuff like this in Max, it drops to about 2fps and half the icon images disappear. I…
Oh noes! I had a Jackson Kelly Pro like that. Was twisted slightly, and I could never get the thing in perfect tuning. Intonation was always off on the high notes. I never knew if there was anything to do to repair it.