Is there any way to manipulate (move) a meshes origin point? (The small orange circle). I prefer moving that to moving the whole mesh in edit mode, then moving the whole object back to its original position.
I rigged and skinned a biped but now our programmer needs the pivot point moved. I can't seem to do this without screwing up and offsetting my character from the biped by however much I move it by. Is there a way to move the pivot points once skinned? If not what would you do in this situation? I want the skinned…
Hey Guys, I have a question. I created a head in Zbrush and now I want to move for example the Eye...But when I do that, everything around the eyes moves too...I dont want that. How can I make sure to move only certain parts of my face? Thanks.