Using textools, you can align shells to their respective sides - the gifs at "Align Selection" on his website do a much better job at explaining it ;) As much as I like the new features in Max2012's UV editor, there are still some things that textools does a lot better. Once you've stacked your shells on top of each other,…
I think you're looking for something like poly draw in Polyboost. If you have 2010 or newer polyboost was included as "Graphite Modeling Tools". If you're on 2009 or lower its not impossible to get done but you'll have to hunt around for free scripts. www.scriptspot.com is a good place to start. Aside from draw poly, there…
What app? What tri count? How big? How close will the player get? What kind of rocks? Rounded river rock, craggy blobs like a gold nugget, sheets of flaked off slate? Squared off boulders with hard angles? Blast debris or building rubble? Ideas: - Quadsphere > Noise - Box > Sub-d > brush deform > push/pull - ZSpheres >…
I'm not sure exactly what you guys are doing, but if you're looking to do real time 3d web applications the next version of Flash might be useful for you. The new version has Action Script 3.0, a new version of the flash scripting language, which grants Flash access to the GPU. This makes Flash able to do a lot more than…
Yeah, I just did a rundown of the scripts in HighEnd3d's "animation" section. I will have a more thorough look tonight, and try some other sites too. I can't believe that nobody has written stuff like this before now. I kinda found a script that incorporates some of Max's weighting tool functions, but it's got a ton of…
Hi, I am a scripting newbie and I was wondering if the following thing is somehow possible to do in Maya: I have more than 100 animation fbx files of a character (just bones animation info with no mesh) and I have to add a root bone to each of them. I already managed to make a script to add that root bone with just one…
Hi, http://blenderartists.org/forum/archive/index.php/t-314216.html I`ve read that thread and I wanted to do my own php script for wrapping texture with using UV coordinate pass map. So, I did php script which takes color of current pixel from pixel calculated as red value multiplied by pixel X position and green value…
I'm making a quick script because we're going through a lot of old models and extracting parts of meshes to use in a model library. HiddenDOSCommand ("xcopy " + oldtexturename + " " + newtexturename + " /E /D /Y") startpath:"C:\\" prompt:"Copying textures..." donotwait:false I've got most of the script working except the…
This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
What I want to do in vTools specifically is invert the green channel of my normal map set. I'm a Maya user and currently my workflow for getting images ready for UDK is output everything as usual, then copy to another folder for UDK, then manually invert the green channel for normal maps. I would like to skip the step of…