In regards to the sculpture thing. When I first started attending Full Sail a graduate named Jeff Unay came and spoke at the school. If I remember correctly (cause it was like 2 years ago) he said that before he came to Full Sail he had never made any 3D models, however he had many years of traditional sculpture under his…
I'm no Mayweather fan by no means I hope Sugar Shane wins, but I have to look at the reality of the situation and see things for what they are "art" taught me that. The reality of this situation is that if it was that easy someone would have stopped Mayweather by now. But alas it's easy for us to sit on the side lines and…
Id say your character work is decent for a recent grad but not quite industry quality. You're on the right track. The anatomy study, while useful, is not quite up to par. I would remove it just so it doesn't stand out as a weak piece for now. At least until you can either improve it or do a better one. I would say env…
Great thread. I just want to chime in a little with my experiences. When I first started in the industry I busted ass a lot because of excitement but also because I enjoyed doing the work and wanted to 'get ahead'. However I definitely agree to heed the warnings other have mentioned in earlier posts. More specifically: -…
You have some lovely character art. I really like the subtly of the textures, especially the female bust. I sound like the polycount broken record, but anatomy studies would really help push your work to the next level. Even cartoony characters are rooted in reality. The Pegasus for example could use some muscle definition…
Check this out [ame]https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
Hello, I've done a few WIP threads here over the years. But I'll introduce myself again here. I'm Rob, 34, based in the UK. I've been doing 3d art as a hobby for over twenty years - I started at the age of 12 or so making weapons for Quake, then levels for Half LIfe... I experimented over the years with doing film-oriented…
Hey, guys. I'm new here. I've been doing 3D, specifically Character Art, for almost a year and I'm more than certain I want to pursue that goal. I was in a uni for a year with Game Art but quickly realised what a mistake it was (almost all of you are already familiar with this topic). After dropping out, I completely went…
Hello everyone, I'm starting this thread so I can collect all my random projects in one place and finally get around to finishing them all up! I will be posting more images soon but here are a few shots from of the more recent thumb sculpts and lowpoly models that I've been nibbling on the weekend. I need to finish at…
If you are applying for a job at a studio that uses max or Maya, you should be familiar enough with the packages that it doesn't become an issue during interviews. During interviews with a company I told them I hadn't used Max at my last job but I was learning it, and did the art test in Maya instead, and it ended up being…