I'm a woman, so bro is inaccurate. I could use subdiv, but I don't think it would make a whole lot of difference at this resolution. I have a bad habit of getting distracted with details too soon, so I've been making a point lately of using a low resolution to force myself to focus on what I should be focusing on. Plus, as…
gnoop said: haha yeah, different topic. but agreed most public sbsars are sorta useless and need to be redone to at least open parameters, or just enable the different mapping methods. i don't get the whole "this is procedural!" thing while nothing but a handful of parameters can be tuned in the end.
This is for a portfolio. I'm doing the whole retopo and bake and texture method because I want to show the employer I can do all these and end with a realistic result.
Okay so this is my model: And here is an example of one texture and its uv's (edges are not visible, but you can see what is happening): The plaster parts are uv'd like this (filling the whole uvmap). The another textures uv's are also filling the whole uvmap or almost the whole.
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…