here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together3. work…
Performance wise, having 2 materials on one object is equivalent to have 2 "splitted" objects with 1 material. Usually i only use this for easier maintenance, as editing several objects in a 3d software could be a bit more of work if they're meant to be "welded" Unity can batch together objects with the same material…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Finally finished my tribute to Akira Toriyama, Tori-bot. Sculpted in Zbrush and printed in resin on an Elegoo Mars 2 pro. Available on my Patreon, Gumroad and Ko-fi.
found the main issue why my situation was an issue, and yes f win11 its not my p.c. but use it when inet.https://youtu.be/P2ll1SCFA4I?si=Wme_mlhlpGJ6lnXA&t=132@2:12 ^shows whats going on behind the scene.
Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models
Loot from the Discord. tris: chest: 220. seaweed: 31. fx+ground: 72. textures: chest: 256^2. seaweed: 128^2. ground: 64^2. Also separating these out as .obj and releasing em for free. Happy new year peeps.