yeah , when I finally got around to doing each selection separately like top of hair side of hair etc , it instantly became more manageable and almost fun to work with. I have tried this before with particles hair obviously, I just wanted to make it a bit more manageable and was hoping the interpolation was good enough to…
After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…
Just wanted to know what you guys think of this new upcoming feature. It s awesome by all means and i wonder how should it be applied to the game industry guys, bake theese hair or what. sorry if i duplicated a thread :) P.S. how should i embed video btw)) http://www.youtube.com/watch?feature=player_embedded&v=uN0vBtHy8bQ