hmmm... have you thought about getting a dropbox. I'm not a big fan of waiting for downloads. Without looking at the file yet (still waiting for the link to activate...) have you checked out Allen McKay's tutorials? There are two that I can think of that cover particle based smoke.…
Brygelsmack, I didn't know about Sean Marino's tutorial. Thanks for the tip! I'll look into his tutorials. I'll try to make an image tutorial on how I did my own tiling soon. Romy, thanks! I didn't notice that green/red plank in my wood texture before you pointed it out, I'll have to fix that color variation. Regarding the…
Gotcha. For that workflow, I cannot help at all. But if people are saying Substance painter does not support UDIM's, that's probably something you got to investigate further. However, I don't think because you are going for a non-game model that means you can't use traditional UV's. In any case, if you are not familiar…
wow I remember this tutorial, I started it a long time ago, even before I realy got into 3d modeling at all. I had a 'borrowed' version of 3ds max by the time and bought this tutorial because it was fairly cheap and I wanted to get into this whole 3d thing that seemed very fancy for me. :P Bad thing was, that I got stuck…
I will try to keep the thread up to date with what I am currently busy with. I am sure other people who are absolute beginners(just like me) can get some value by reading some of the posts. I didn't have much time to work on a new model, but I bought and started following a tutorial on gumroad.com (Ultimate Weapon Tutorial…
Hi and welcome, you work looks good, just keep in mind a couple of things while going on: pay attention to the details, in example the handle isn't that hard edged inside the oval hole, nor the upper part is that hard edged, but the transition is quite smooth. Make hard edged what should be, like the cut where the ammo box…
Your last render is closer to what you need, but you need to render directly to Tangent Space. You should NOT have to do any editing/taking something into XNormal, etc. You should be able to render directly, something you could immediately use on a flat plane to approximate the grate from above. Period. Also, I'm glad to…
http://www.finalgathering.com/tut/texture/te.html got that one from here: http://www.xsibase.com/tutorials/surfacing.php more texturing related stuff: http://pages.infinit.net/njapowa/Tutorials/TXTSupportsandProjections.doc http://www.isner.com/tutorials/texture_primer.htm which I got from here: http://www.xsifiles.com/…
My last post kinda lacked examples so I found a few of some high poly creatures/heads that might help show you a more denser cage. a puppy http://img188.exs.cx/img188/8343/GM_Wire_WIP_04.jpg http://img188.exs.cx/img188/6238/GM_Body_WIP_13.jpg a head http://img169.echo.cx/img169/476/newerdude97tr.jpg high poly head tutorial…
Hey! Recently, I've been planning on remaking/updating my beginner tutorial series for Blender 3D (YouTube.com/BlenderTheory), and I've come up with a few model/render ideas that I'd like some honest feedback on. The first part of my tutorial teaches my audience the basics of Blender by creating the earth. The second part…