Blender has a feature called "shrinkwrapping" and judging from a google search for "shrinkwrapping 3dsmax" there are a few scripts that will give you the same functionality in 3dsmax. Not a max user though, so this may not be the most efficient solution.
oh cool , 3dsmax user still strong :) , the rumors of max dying is far from true in this industry. guess my 3dsmax knowledge wont be a waste anytime soon. *still want to learn blender too :)
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
Hello, Want to share my work. It is a 3dsmax Modifier for topology based weaving. It has many weaving options. https://youtu.be/H7JHSDuhb_g https://youtu.be/y_tI5qgbTi0 I'd be interested to know your opinions and/or suggestions. Hope you like it!
Hello, I would like to share my new Framer modifier for 3dsmax! It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding. Hope you like it! https://youtu.be/b9_NRQMimeA More info in video description.
I have found a free script for Maya by Kenvin Tam. https://www.artstation.com/marketplace/p/P1kY/mel-fan-connect-script?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace Any suggestions for a similar script for 3Dsmax? Thanks everyone ! :) )
I am painting a object in 3dsmax 2015 using the viewport canvas and when I close the viewport canvas I can see seam edges. Does viewport canvas have any texture bleeding setting? I cannot find it.
Yes. The installer includes a compiled version for 3dsMax 2010, 2011, 2012 and 2013. And both 32 and 64bit versions for all those. The installer will automatically install the right version for your 3dsMax version. It should also be possible to compile the plugin from the source for earlier 3dsMax versions, provided you…
In 3dsMax that uses Nitrous viewport there is no flickering. In 3dsMax 2009 the flickering is constant. The problem is in 3dsMax. You can't overcome it. About the code: thiso.mesh.numfaces creates copy(in the memory) of the object each time when it is executed. In the same loop it is used twice. The same is valid for every…