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Which polycount is right in Max?
Topic by
todman
·
Oct 2005
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Home
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Technical Talk
In 3Dmax7 with Edit Mesh if I right click to properties and get the poly count and then add an edit poly modifier it cuts the triangle count in half. Whazzup with dis? What is the correct count? thanks
Re: 3DS MAX 2014 (problem with view and moving vertex)
Reply by
Obscura
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Mar 2014
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Home
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Technical Talk
Constraints is on none? Editable poly-> edit geometry-> constraints. If its on edge it would behave as you wrote depending on the geometry.
Re: Zbrush: How to disable mirroring after you have used Mirror (duplicate special with -1 with scale)
Reply by
ISUther
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Mar 2017
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Technical Talk
Found solution. Edit >> Duplicate Special (selecting the box that opens up settings for that) >> Edit >> Reset Settings And got it solved
Re: Normal Map baking issue
Reply by
Next
·
Oct 2011
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Home
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Technical Talk
to export the cage u need to use an editable mesh with an projection modifier in max for export. not an editable poly then this should work.
5 results
Re: polys turn black from simple adjustments
Reply by
Ghostscape
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Nov 2010
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Technical Talk
I've had that happen to meshes before, and I believe collapsing to editable mesh, and then back to editable poly has fixed it.
4 results
Re: Error on SMD export. (3DS Max)
Reply by
Noors
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Sep 2010
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Technical Talk
Are you sure there is no mesh named bip_hand_R in your scene ? Or an edit mesh/edit poly modifier on your bone object ?
3 results
Re: 3DS Max Un wrapping - unmarking seams after peeling?
Reply by
Eric Chadwick
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Dec 2020
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Technical Talk
No need to reset, ever. Just keep editing, because each new edit simply overwrites the existing. Also, no need for UVW Remove either.
5 results
Re: Photoshop Brush needs to be more opaque.
Reply by
MeintevdS
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Feb 2014
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Home
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Technical Talk
Rather than making a brush, maybe do "edit>define pattern" and then just use "edit>fill" and use that pattern to fill the selected area?
Re: [Problem] 3DSMax 17 (SP3) - Unable to select some faces... o.O
Reply by
gandhics
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Feb 2017
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Home
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Technical Talk
Could u try... 1) Apply TurboSmooth with Iteration 0. Then collapse it to Editable Poly? 2) Apply Mesh Select and Edit Poly then try it.
3 results
Re: really cool explanation about piracy
Reply by
greevar
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Jan 2011
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Home
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General Discussion
Those games might be franchises like Madden, but they vary more from one edition to the next where Madden is a rehash of last year's edition.
11 results
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