Thanks guys! Happy new year too! Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/ Also got featured on cgchannel! Yay!…
al'right I'm Exporting my UV from UVlayout from an OBJ They're overlapping i think I just did, i used soften edge, work better now I'm using default xNormal setting, but i just noticed when i scale my high poly mesh so it " wrap " ( or cage ) my low poly mesh
Unfortunately, it looks like I'm not going to have enough time to finish this one up for the contest deadline. My wife and I are leaving for our honeymoon on Monday and will be gone until the close of the contest. I still plan on finishing this, so when I return I may transfer it over to 3D P&P to wrap it up. Good luck to…
The peroneus longus and adductor magnus are extremely inconvenient muscles. They sit on the outside of the ankle in a very awkward position. The overall shape they give, once you stick skin on, just makes it look like they're one thing, but they're not. I can probably simplify it if I remember them, though; I've been…
THREAD FROM THE DEAD! so... yea... about a year after starting this project I am getting back to wrapping it up rather than let it fall into unfinished project abyss. I am working on re-baking the LP to get some better detail out of it, and then Ill wrap up the diffuse. I slapped together a scene that I want to finish off…
This looks pretty good man :) Overall nice execution, I like how the wood looks. A couple crits: The wrapping on the handle looks a bit blobby and it's tough to tell exactly what it's supposed to be. the barbed wire itself looks great but the way it intersects with the bat looks strange, it sort of just clips through the…
An update on the character I've worked further on his face to get the right 'feel' for the character as the previous face didn't really appeal or work with the vision I had. I've also made a start with his clothes, I used marvelous to get the trousers and the wraps that go around his legs. After retopoing it in Maya I…
Hey, Good job so far, got 2 points that you might want to take a look at. 1. Her neck seems to be too long, in the 3/4 view it looks like the head is sitting too high. 2. Her ribcage is very thin in my opinion. Her upper arm wouldn't even fit twice in there so it seems. Just try out how it looks with a wider ribcage/waist.…
Ah you're right. Here is the concept I used. I could probably stuff a bunch of random bags or sacks on him to make him more interesting. The upper leggings are supposed to be a little more baggy, but I might have went overboard. I went into a bit more detail about how I made the chains on my webpage. Basically, I just used…
tiling textures: you can "wrap" the coordinate in the shader prior making the look up. You only have to preserve original texture coordinate gradients so that the mipmaps are not screwed. Basically mipmaps are computed from the difference of texture coordinates with quad (2x2 pixel threads). When you do the coordinate…