I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved. I also tried exporting the animation as FBX, and loading it into the autodesk FBX viewer to convert it from FBX to DAE, and got the same result. When I load…
Hi I have an asset done in mari using mari style UDIM texture. I like to read UDIM textures using standard shader fx node (maya 2015) how can I do that? (using standard maya texture input node I can simply select UDIM option and read all the textures) doc I like to do the same but with shader fx nodes thanks
I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…
Hey guys, maybe I'm just dumb but after looking into cascade and the unreal doc for hours ( and the unreal forums ), I don't see any way to change the speed of the particles with an Orbit node. There is nothing in the node to change the orbiting speed, and the initial velocity node doesn't seem to affect the orbit…
Thanks guys! The material will be on substance share shortly, so you can check out the graph. Its relatively simple, although I put in some optimisation tricks like keeping some nodes lower res, and using as few normal nodes as I can. (basically combining height maps to make the normal, as opposed to loads of normal…
Typically this is caused by the object being under the hierarchy of another object or node that has also has transforms. It could be under a group, and parented under an invisible transform node. Easiest way to fix it is to hit Shift P(i think thats the universal hotkey, otherwise do it from the Edit menu) to unparent the…
You can use the polygon and shape nodes to create basic shapes and then use the transformation 2D nodes to move those shapes about the texture. There are a couple different ways to achieve this. There are plenty of awesome tutorials on the substance website! Once you get the basics.. it really just becomes how creatively…
adam: not to be annoying but could you post a zoom in of just the nodes so I can read the names easier? I was going to do a draw over of a suggested node setup I did recently but I cant tell which nodes are which at the small size sorry about the confusion about your rocks/water. Im glad your clarified that more.
Hi Blender 3.0 Win10 Just textured my character in TB and trying to get it into Akeytsu from Blender. Finally got the texture included with the fbx but it seems only single nodes are recognised. The normal map needs a bitmap and a normal map node to work. I have looked everywhere and there is some talk of blender render…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…