Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
Last year, I was invited to work for an indie game called Black Iris, from Hexa Game Studio. It was my very first job in this industry and now I'm really happy to reveal the new version of Iris, the main character. My job was simple: create a basic piece, because she was inserted in the Hera's World unequipped. The…
Feeling like drawing more lately past two years also doing outside digital stuff, paintings/pencils, idk if i want to show irl stuff with all this thievery lately, oh i mean new tool (ayyiee) Besides that verbal update i'm working on a rick cause i made a morty cause when i saw it i liked it & i said why not... idk how to…
I understand what I do is pretty niche, not in the highest demand likely. So if you want to help me out by commissioning something fun for yourself, it would be greatly appreciated! 1. Zalman T6 ATX Mid Tower PC Case - $50 2. ASROCK Intel Arc A580 GPU - $200 3. MSI MAG A550BN Power Supply - $60 4. ASUS Prime B550M-A…
another alternative method is to use a basic normal map shader - paint into the map with photoshop (rtt a sphere to a plane normal map gives a good palette picker) or a 3d paint app (to give you your "real time" interface) then do a map to map channel (IIRC there a free plug that does this) then do a map channel to normals…
I'd definitely ask for your money back if you are just doing free tutorials from 3dtotal. If you'd like to 'finish' one up finish the full joan of arc tutorial then. BTW, what school is this?? You can always ask questions here or even in irc. They helped me get up to speed with 3dsmax pretty quickly
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
The uv squishing will just be a way to have an atlas and still pack the textures with something that uses the uv0 channel layout - ambient occlusion or something I expect Size wise, there are a few scenarios where 2 channels make sense but iirc it's usually more about quality then memory footprint (3channel bc1 is highly…
I saw your name and it got me a bit curious as i remeber you from the sp irc channel (iirc) when you were still making avis... fancy that though, last i heard you were still playing for 4k but it appears thats long since changed. Nice to see you doing good things in the art world too! I'm in a similar boat to you at the…